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	<title>GDCSoft</title>
	<link>http://www.gdcsoft.com</link>
	<description>Flash ActionScript development specialist.</description>
	<pubDate>Fri, 06 Mar 2009 16:27:57 +0000</pubDate>
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		<title>Displaying 16 bit greyscale images</title>
		<link>http://www.gdcsoft.com/?p=5</link>
		<comments>http://www.gdcsoft.com/?p=5#comments</comments>
		<pubDate>Fri, 06 Mar 2009 16:12:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Flash and Flex]]></category>

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		<description><![CDATA[Manipulating a single channel 16-bit greyscale image to display using three 8-bit channels in a conventional RGB image. 
]]></description>
			<content:encoded><![CDATA[<p>Manipulating a single channel 16-bit greyscale image to display using three 8-bit channels in a conventional RGB image. </p>
<p> <a href="http://www.gdcsoft.com/?p=5#more-5" class="more-link">(more&#8230;)</a></p>
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		<title>Flaming good fun</title>
		<link>http://www.gdcsoft.com/?p=4</link>
		<comments>http://www.gdcsoft.com/?p=4#comments</comments>
		<pubDate>Wed, 12 Nov 2008 16:17:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Flash and Flex]]></category>

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		<description><![CDATA[How do you animate a message burning? A simple use of bitmap data and a semi-random pixel detection algorithm combined with a random selection of flame colours.
Fun, methinks.
]]></description>
			<content:encoded><![CDATA[<p>How do you animate a message burning? A simple use of bitmap data and a semi-random pixel detection algorithm combined with a random selection of flame colours.<br />
Fun, methinks.<br />
 <a href="http://www.gdcsoft.com/?p=4#more-4" class="more-link">(more&#8230;)</a></p>
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